Lysandros

Potent Casting Spells

To invent or change a potent spell the player must have the Potent spell virtue. However, any player may learn a potent spell if they have a potent spell lab text and follow the Lab text exactly (I.E. if you don't have the Potent Spell Virtue you can't change the Range, Duration, Target, or base effect level of the spells below.

To cast a Potent spell, the caster must touch the specified Casting Items. The items need not be large; they may be small and symbolic (for example, a shield-shaped brooch is still symbolically a shield). If the caster does not have the Casting Items available, the spell cannot be cast at all.

'''A magus cannot learn a Potent spell if its Potency exceeds his Magic Theory, so some of these spells are powerful but very difficult to learn.'''

The authors of these spells often prescribe the components as “a wand inlaid with jade” or some such. This is convenient, but might require a great many wands. Fortunately, while their prescription is inclusive (the wand must have jade in order to work with the spell), it is not exclusive; a hazel wand, with a handle of wolf bone, inset with silver, magnetite, and aquamarine, would count as the Casting Items for all of Shiver of the Lycanthrope, Cripple the Howling Wolf, Mastering the Unruly Beast, Enchantment of the Scrying Pool, and Curse of the Desert. Obviously magi favoring Potent spells tend to construct elaborate wands with multiple strips of inlay, and mounted with precious and semi-precious stones. Large items such as “a spade” may use a real spade, a miniature spade, or even a toy, so long as it is properly spade-shaped.

Pilum of Fire: CrIg 20, Potency 14, Casting Items: a miniature lamp (+4), a miniature hearth (+7), and a wand (+3). The magus must hold or touch all three items to cast the spell.

Posing the silent question: InMe 20, R: Eye, D: Mom, T: Indi. Potency 5, Casting Items: a silver-chased (+2) hazel (+3) wand.

Mighty torrent of water: CrAq 20, R:Voice, D: Mom. T: Indi. Potency 7, Casting Items: a piece of carved Jade (+4) inset with aquamarine (+3).

Demon’s eternal oblivion: PeVi 30 (gen.), R:Voice, D:Mom, T: Indi. Potency 13, Casting Items: red coral (+10) and frankincense (+3).

Animal Fae’s eternal oblivion: PeVi (An) 10 (gen.) R: Voice, D:Mom. T: Indi Potency 8, Casting Items: miniature sword (+4 harm animal bodies), and animal bone (+4)